neighborly
latest
Contents:
Settlements and Districts
Characters
Businesses
Residential Buildings
Relationships
Traits
Skills
Effects and Preconditions
Life Events
Location Preferences
Plugins
Entity-Component System
neighborly
neighborly
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Index
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Index
A
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B
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C
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D
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E
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F
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G
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H
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I
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J
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L
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M
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N
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O
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P
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R
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S
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T
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U
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V
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W
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Y
A
activate() (neighborly.ecs.GameObject method)
Active (class in neighborly.ecs)
add_business() (neighborly.components.settlement.District method)
add_child() (neighborly.ecs.GameObject method)
(neighborly.ecs.SystemGroup method)
add_component() (neighborly.ecs.GameObject method)
add_data_row() (neighborly.data_collection.DataTables method)
add_district() (neighborly.components.settlement.Settlement method)
add_employee() (neighborly.components.business.Business method)
add_owner() (neighborly.components.residence.ResidentialUnit method)
add_residence() (neighborly.components.settlement.District method)
add_resident() (neighborly.components.residence.ResidentialUnit method)
add_residential_unit() (neighborly.components.residence.ResidentialBuilding method)
add_resource() (neighborly.ecs.ResourceManager method)
add_rules() (neighborly.tracery.Tracery method)
add_system() (neighborly.ecs.SystemManager method)
add_trait() (neighborly.components.traits.Traits method)
ADOLESCENT (neighborly.components.character.LifeStage attribute)
adolescent_age (neighborly.components.character.Species attribute)
ADULT (neighborly.components.character.LifeStage attribute)
adult_age (neighborly.components.character.Species attribute)
age (neighborly.components.character.Character property)
apply() (neighborly.components.traits.Trait method)
(neighborly.effects.base_types.Effect method)
B
building (neighborly.components.residence.ResidentialUnit property)
Business (class in neighborly.components.business)
business (neighborly.components.business.Occupation property)
business_slots (neighborly.components.settlement.District property)
businesses (neighborly.components.settlement.District property)
BusinessSpawnTable (class in neighborly.components.spawn_table)
BusinessSpawnTableEntry (class in neighborly.components.spawn_table)
C
can_physically_age (neighborly.components.character.Species attribute)
Character (class in neighborly.components.character)
CharacterSpawnTable (class in neighborly.components.spawn_table)
CharacterSpawnTableEntry (class in neighborly.components.spawn_table)
check_requirements() (neighborly.components.business.JobRole method)
CHILD (neighborly.components.character.LifeStage attribute)
children (neighborly.ecs.GameObject attribute)
clear_dead_gameobjects() (neighborly.ecs.GameObjectManager method)
ClosedForBusiness (class in neighborly.components.business)
Component (class in neighborly.ecs)
component_manager (neighborly.ecs.GameObjectManager property)
component_type (neighborly.ecs.ComponentNotFoundError attribute)
ComponentNotFoundError
conflicting_traits (neighborly.components.traits.Trait property)
copy() (neighborly.datetime.SimDate method)
create_table() (neighborly.data_collection.DataTables method)
D
DataCollectionSystems (class in neighborly.data_collection)
DataTables (class in neighborly.data_collection)
DataTablesIterator (class in neighborly.data_collection)
deactivate() (neighborly.ecs.GameObject method)
decrement_count() (neighborly.components.spawn_table.BusinessSpawnTable method)
(neighborly.components.spawn_table.ResidenceSpawnTable method)
definition_id (neighborly.components.business.JobRole attribute)
(neighborly.components.traits.Trait property)
description (neighborly.components.business.JobRole attribute)
(neighborly.components.settlement.District property)
(neighborly.components.traits.Trait property)
(neighborly.effects.base_types.Effect property)
(neighborly.preconditions.base_types.Precondition property)
destroy() (neighborly.ecs.GameObject method)
destroy_gameobject() (neighborly.ecs.GameObjectManager method)
dispatch() (neighborly.ecs.Event method)
dispatch_event() (neighborly.ecs.EventManager method)
display_name (neighborly.components.business.JobRole attribute)
(neighborly.components.traits.Trait property)
District (class in neighborly.components.settlement)
district (neighborly.components.business.Business property)
(neighborly.components.residence.ResidentialBuilding property)
(neighborly.components.residence.ResidentialUnit property)
districts (neighborly.components.settlement.Settlement property)
due_date (neighborly.components.character.Pregnant attribute)
E
Effect (class in neighborly.effects.base_types)
effects (neighborly.components.business.JobRole attribute)
(neighborly.components.traits.Trait property)
employees (neighborly.components.business.Business property)
Event (class in neighborly.ecs)
event_id (neighborly.ecs.Event property)
event_manager (neighborly.ecs.World property)
EventManager (class in neighborly.ecs)
exists (neighborly.ecs.GameObject property)
F
FEMALE (neighborly.components.character.Sex attribute)
first_name (neighborly.components.character.Character property)
full_name (neighborly.components.character.Character property)
G
GameObject (class in neighborly.ecs)
gameobject (neighborly.ecs.Component property)
gameobject_id (neighborly.ecs.GameObjectNotFoundError attribute)
gameobject_manager (neighborly.ecs.World property)
GameObjectManager (class in neighborly.ecs)
GameObjectNotFoundError
gameobjects (neighborly.ecs.GameObjectManager property)
generate() (neighborly.tracery.Tracery method)
get_component() (neighborly.ecs.GameObject method)
(neighborly.ecs.World method)
get_component_in_child() (neighborly.ecs.GameObject method)
get_component_in_children() (neighborly.ecs.GameObject method)
get_component_types() (neighborly.ecs.GameObject method)
get_components() (neighborly.ecs.GameObject method)
(neighborly.ecs.World method)
get_data_frame() (neighborly.data_collection.DataTables method)
get_gameobject() (neighborly.ecs.GameObjectManager method)
get_next_event_id() (neighborly.ecs.EventManager method)
get_open_positions() (neighborly.components.business.Business method)
get_resource() (neighborly.ecs.ResourceManager method)
get_system() (neighborly.ecs.SystemManager method)
H
has_component() (neighborly.ecs.GameObject method)
has_components() (neighborly.ecs.GameObject method)
has_conflicting_trait() (neighborly.components.traits.Traits method)
has_gameobject() (neighborly.ecs.GameObjectManager method)
has_resource() (neighborly.ecs.ResourceManager method)
has_trait() (neighborly.components.traits.Traits method)
I
idx (neighborly.data_collection.DataTablesIterator attribute)
increment() (neighborly.datetime.SimDate method)
increment_count() (neighborly.components.spawn_table.BusinessSpawnTable method)
(neighborly.components.spawn_table.ResidenceSpawnTable method)
increment_month() (neighborly.datetime.SimDate method)
instances (neighborly.components.spawn_table.BusinessSpawnTableEntry attribute)
(neighborly.components.spawn_table.ResidenceSpawnTableEntry attribute)
instantiate() (neighborly.effects.base_types.Effect class method)
(neighborly.preconditions.base_types.Precondition class method)
is_active (neighborly.ecs.GameObject property)
is_multifamily (neighborly.components.spawn_table.ResidenceSpawnTableEntry attribute)
is_owner() (neighborly.components.residence.ResidentialUnit method)
is_resident() (neighborly.components.residence.ResidentialUnit method)
ISystem (class in neighborly.ecs)
iter_children() (neighborly.ecs.SystemGroup method)
J
job_level (neighborly.components.business.JobRole attribute)
job_role (neighborly.components.business.Occupation property)
JobRole (class in neighborly.components.business)
L
last_name (neighborly.components.character.Character property)
life_stage (neighborly.components.character.Character property)
lifespan (neighborly.components.character.Species attribute)
LifeStage (class in neighborly.components.character)
M
MALE (neighborly.components.character.Sex attribute)
max_instances (neighborly.components.spawn_table.BusinessSpawnTableEntry attribute)
(neighborly.components.spawn_table.ResidenceSpawnTableEntry attribute)
message (neighborly.ecs.ComponentNotFoundError attribute)
(neighborly.ecs.GameObjectNotFoundError attribute)
(neighborly.ecs.ResourceNotFoundError attribute)
(neighborly.ecs.SystemNotFoundError attribute)
metadata (neighborly.ecs.GameObject property)
min_population (neighborly.components.spawn_table.BusinessSpawnTableEntry attribute)
module
neighborly
neighborly.components
neighborly.components.business
neighborly.components.character
neighborly.components.residence
neighborly.components.settlement
neighborly.components.spawn_table
neighborly.components.traits
neighborly.data_collection
neighborly.datetime
neighborly.defs
neighborly.ecs
neighborly.effects
neighborly.effects.base_types
neighborly.events
neighborly.helpers
neighborly.plugins
neighborly.preconditions
neighborly.preconditions.base_types
neighborly.tracery
month (neighborly.datetime.SimDate property)
monthly_effects (neighborly.components.business.JobRole attribute)
MONTHS_PER_YEAR (in module neighborly.datetime)
N
name (neighborly.components.business.Business property)
(neighborly.components.settlement.District property)
(neighborly.components.settlement.Settlement property)
(neighborly.components.spawn_table.BusinessSpawnTableEntry attribute)
(neighborly.components.spawn_table.CharacterSpawnTableEntry attribute)
(neighborly.components.spawn_table.ResidenceSpawnTableEntry attribute)
(neighborly.ecs.GameObject property)
neighborly
module
neighborly.components
module
neighborly.components.business
module
neighborly.components.character
module
neighborly.components.residence
module
neighborly.components.settlement
module
neighborly.components.spawn_table
module
neighborly.components.traits
module
neighborly.data_collection
module
neighborly.datetime
module
neighborly.defs
module
neighborly.ecs
module
neighborly.effects
module
neighborly.effects.base_types
module
neighborly.events
module
neighborly.helpers
module
neighborly.plugins
module
neighborly.preconditions
module
neighborly.preconditions.base_types
module
neighborly.tracery
module
NOT_SPECIFIED (neighborly.components.character.Sex attribute)
O
Occupation (class in neighborly.components.business)
on_add() (neighborly.ecs.Component method)
(neighborly.ecs.ISystem method)
(neighborly.ecs.System method)
on_any_event() (neighborly.ecs.EventManager method)
on_destroy() (neighborly.ecs.ISystem method)
(neighborly.ecs.System method)
on_event() (neighborly.ecs.EventManager method)
on_remove() (neighborly.ecs.Component method)
on_start_running() (neighborly.ecs.ISystem method)
(neighborly.ecs.System method)
on_stop_running() (neighborly.ecs.ISystem method)
(neighborly.ecs.System method)
on_update() (neighborly.ecs.ISystem method)
(neighborly.ecs.SystemGroup method)
OpenForBusiness (class in neighborly.components.business)
OpenToPublic (class in neighborly.components.business)
owner (neighborly.components.business.Business property)
owner_role (neighborly.components.business.Business property)
owners (neighborly.components.residence.ResidentialUnit property)
P
parent (neighborly.ecs.GameObject attribute)
partner (neighborly.components.character.Pregnant attribute)
PendingOpening (class in neighborly.components.business)
population (neighborly.components.settlement.District property)
(neighborly.components.settlement.Settlement property)
Precondition (class in neighborly.preconditions.base_types)
Pregnant (class in neighborly.components.character)
R
remove() (neighborly.components.traits.Trait method)
(neighborly.effects.base_types.Effect method)
remove_business() (neighborly.components.settlement.District method)
remove_child() (neighborly.ecs.GameObject method)
(neighborly.ecs.SystemGroup method)
remove_component() (neighborly.ecs.GameObject method)
remove_district() (neighborly.components.settlement.Settlement method)
remove_employee() (neighborly.components.business.Business method)
remove_owner() (neighborly.components.residence.ResidentialUnit method)
remove_residence() (neighborly.components.settlement.District method)
remove_resident() (neighborly.components.residence.ResidentialUnit method)
remove_residential_unit() (neighborly.components.residence.ResidentialBuilding method)
remove_resource() (neighborly.ecs.ResourceManager method)
remove_system() (neighborly.ecs.SystemManager method)
remove_trait() (neighborly.components.traits.Traits method)
required_population (neighborly.components.spawn_table.ResidenceSpawnTableEntry attribute)
requirements (neighborly.components.business.JobRole attribute)
residence (neighborly.components.residence.Resident attribute)
residences (neighborly.components.settlement.District property)
ResidenceSpawnTable (class in neighborly.components.spawn_table)
ResidenceSpawnTableEntry (class in neighborly.components.spawn_table)
Resident (class in neighborly.components.residence)
residential_slots (neighborly.components.settlement.District property)
ResidentialBuilding (class in neighborly.components.residence)
ResidentialUnit (class in neighborly.components.residence)
residents (neighborly.components.residence.ResidentialUnit property)
resource_manager (neighborly.ecs.World property)
resource_type (neighborly.ecs.ResourceNotFoundError attribute)
ResourceManager (class in neighborly.ecs)
ResourceNotFoundError
resources (neighborly.ecs.ResourceManager property)
S
SENIOR (neighborly.components.character.LifeStage attribute)
senior_age (neighborly.components.character.Species attribute)
set_active() (neighborly.ecs.ISystem method)
(neighborly.ecs.System method)
(neighborly.ecs.SystemGroup method)
set_owner() (neighborly.components.business.Business method)
set_rng_seed() (neighborly.tracery.Tracery method)
Settlement (class in neighborly.components.settlement)
settlement (neighborly.components.settlement.District property)
Sex (class in neighborly.components.character)
sex (neighborly.components.character.Character property)
should_run_system() (neighborly.ecs.ISystem method)
(neighborly.ecs.System method)
SimDate (class in neighborly.datetime)
spawn_frequency (neighborly.components.spawn_table.BusinessSpawnTableEntry attribute)
(neighborly.components.spawn_table.CharacterSpawnTableEntry attribute)
(neighborly.components.spawn_table.ResidenceSpawnTableEntry attribute)
spawn_gameobject() (neighborly.ecs.GameObjectManager method)
Species (class in neighborly.components.character)
species (neighborly.components.character.Character attribute)
start_date (neighborly.components.business.Occupation property)
step() (neighborly.ecs.World method)
System (class in neighborly.ecs)
system_manager (neighborly.ecs.World property)
system_type (neighborly.ecs.SystemNotFoundError attribute)
SystemGroup (class in neighborly.ecs)
SystemManager (class in neighborly.ecs)
SystemNotFoundError
T
table (neighborly.components.spawn_table.BusinessSpawnTable property)
(neighborly.components.spawn_table.CharacterSpawnTable property)
(neighborly.components.spawn_table.ResidenceSpawnTable property)
table_names (neighborly.data_collection.DataTablesIterator attribute)
tables (neighborly.data_collection.DataTablesIterator attribute)
TagComponent (class in neighborly.ecs)
timestamp (neighborly.components.business.Unemployed property)
to_dict() (neighborly.components.business.Business method)
(neighborly.components.business.JobRole method)
(neighborly.components.business.Occupation method)
(neighborly.components.business.Unemployed method)
(neighborly.components.character.Character method)
(neighborly.components.character.Pregnant method)
(neighborly.components.character.Species method)
(neighborly.components.residence.Resident method)
(neighborly.components.residence.ResidentialBuilding method)
(neighborly.components.residence.ResidentialUnit method)
(neighborly.components.settlement.District method)
(neighborly.components.settlement.Settlement method)
(neighborly.components.spawn_table.BusinessSpawnTable method)
(neighborly.components.spawn_table.CharacterSpawnTable method)
(neighborly.components.spawn_table.ResidenceSpawnTable method)
(neighborly.components.traits.Trait method)
(neighborly.components.traits.Traits method)
(neighborly.data_collection.DataTables method)
(neighborly.ecs.Component method)
(neighborly.ecs.Event method)
(neighborly.ecs.GameObject method)
(neighborly.ecs.TagComponent method)
to_iso_str() (neighborly.datetime.SimDate method)
total_months (neighborly.datetime.SimDate property)
Tracery (class in neighborly.tracery)
Trait (class in neighborly.components.traits)
Traits (class in neighborly.components.traits)
traits (neighborly.components.traits.Traits property)
try_component() (neighborly.ecs.GameObject method)
try_resource() (neighborly.ecs.ResourceManager method)
U
uid (neighborly.ecs.GameObject property)
Unemployed (class in neighborly.components.business)
units (neighborly.components.residence.ResidentialBuilding property)
update_systems() (neighborly.ecs.SystemManager method)
V
Vacant (class in neighborly.components.residence)
W
World (class in neighborly.ecs)
world (neighborly.ecs.Event property)
(neighborly.ecs.GameObject property)
(neighborly.ecs.GameObjectManager attribute)
Y
year (neighborly.datetime.SimDate property)
YOUNG_ADULT (neighborly.components.character.LifeStage attribute)
young_adult_age (neighborly.components.character.Species attribute)
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